Description as a Tweet:

Immerse yourself in the AR world with realistic water and make it to the finish line!

Inspiration:

Experimentation with AR and "who doesn't love games?"

What it does:

The AR fills the defined area with realistic water. Lily pads can be placed to avoid drowning. Hitting boats will drown the player too. Reaching the finish line concludes the game.

How we built it:

We used Unity 3D to design the world and its objects. Supporting this were scripts/code to allow interaction, gameplay, and animation.

Technologies we used:

  • C/C++/C#
  • Misc

Challenges we ran into:

Making actions/positions recognized, placing objects (like water) in its destined position, and calibration.

Accomplishments we're proud of:

Water graphics, "boats are cool", and merging the project using git in cmd and pushing/pulling to/from Github.

What we've learned:

AR API, Unity techniques, git cmd and Github utilization

What's next:

Making an app out of it and posting it on App Store/Play Store. We will have to improve stability/calibration, UI, and create new features.

Built with:

Unity, Sublime Text Editor, VS Editor, Github, git

Prizes we're going for:

  • Best AR/VR Hack

Team Members

Steven Oh
Blake Amiot

Table Number

Table 27

View on Github