Immerse yourself in the AR world with realistic water and make it to the finish line!
Experimentation with AR and "who doesn't love games?"
The AR fills the defined area with realistic water. Lily pads can be placed to avoid drowning. Hitting boats will drown the player too. Reaching the finish line concludes the game.
We used Unity 3D to design the world and its objects. Supporting this were scripts/code to allow interaction, gameplay, and animation.
Making actions/positions recognized, placing objects (like water) in its destined position, and calibration.
Water graphics, "boats are cool", and merging the project using git in cmd and pushing/pulling to/from Github.
AR API, Unity techniques, git cmd and Github utilization
Making an app out of it and posting it on App Store/Play Store. We will have to improve stability/calibration, UI, and create new features.
Unity, Sublime Text Editor, VS Editor, Github, git